Match Box was a new game prototype, developed at Dots. Its unique gameplay approach combines fun drag & drop interactions with addictive match-three-or-more mechanics. This alpha-stage game was built by a very small creative R&D team, with a focus on rapid iteration & regular user testing.
Role: Product Design, Visual Design, Illustration
Additional Illustration: Ray Bruwelheide
Production & QA: David Trammel
Music & SFX: Ross Warriner, Cody Uhler