Wilds

Connect dots & collect creatures

Wilds

Connect dots & collect creatures

Wilds was an evolution of the Dots gameplay mechanic into a new category of mobile game, developed to target a more strategically-savvy audience. Players explored alluring and mysterious 3D environments & solved puzzles in order to collect & upgrade magical Guardian creatures, that would assist them in their adventure.

Role: Visual Design, Interaction Design

Game Direction: David Hohusen

Game Design: Toby Sarnelle

Visual & UX Design: Jak Horner, Austin Roesberg

Illustration: Ray Bruwelheide, Giant Ant

3D & Technical Art: Ashley Farlow, Josh Balik

Motion Design & Art Direction: Rachel Chu

Engineering: Venkat Krovi, Tadeu Araujo, Aaron Ho, Alexandra Rhodes, Luis Malavé, Victor Brandalise
Product: Joshua Levitan, Blanca Foncillas

Motion Design & Art Direction: Rachel Chu

Engineering: Venkat Krovi, Tadeu Araujo, Aaron Ho, Alexandra Rhodes, Luis Malavé, Victor Brandalise
Product: Joshua Levitan, Blanca Foncillas

Engineering: Ra’ad Dalaq, Ryan Wang, Ksusha Zito, Eddie Cameron, Thomas Wolfe

Product Management: Jordyn Gracey

Production: David Trammell

QA: Johnny McNair, David Trammel

Music & SFX: Ross Warriner, Cody Uhler

We developed several versions of the game board design, reflecting shifts in our game design & puzzle progression. In each of them, players connect dots that would charge their equipped guardians. Once charged, guardians could be used to perform unique & helpful abilities.

The Market served as the game’s central exchange and purchasing point. In it, players could trade game currencies to unlock new guardians, upgrade items & buy cosmetic items for their character.

Get in touch

Built by Ben in Framer
© 2025 Ben Rudlin

Get in touch

Built by Ben in Framer
© 2025 Ben Rudlin

Get in touch

Built by Ben in Framer
© 2025 Ben Rudlin